Work

Selected projects from corporate engineering, research, and independent work.

Builder Identity Venture (working title)

2026

An early-stage EdTech venture exploring how to bring hands-on building into the school day so underrepresented middle schoolers in the Bronx and NYC develop a builder identity. It grows out of Rokia's own start, winning a national app challenge in sixth grade with QuestMath. It's being developed through the venture studio in Teachers College's EdTech Entrepreneurship course.

EdTech
Entrepreneurship
Venture Design
STEM Identity
Maker Education
NYC Schools

Block-Code Builds — TurtleArt & micro:bit

2026

Small builds exploring what block-based programming can do. They include a geometry-accurate recreation of the NY Yankees interlocking logo in TurtleArt, with a step-by-step animation of each block, a TurtleArt pattern that blends African wax print geometry with Bronx symbols, and a two-instrument Scratch music game and a race car game played with micro:bit controllers.

Block-Based Programming
TurtleArt
Scratch
micro:bit
Creative Coding
Maker Education

Damage Control — VR Conflict Resolution for Teens

2026

Damage Control is an XR capstone prototype that puts high schoolers inside branching peer-conflict scenarios about rumors, set at a fictional school of magic. Their dialogue choices drive an empathy score and character reactions. The design is grounded in Kolb's Experiential Learning Theory and uses VR as a safe, repeatable place to practice difficult conversations. Built in Delightex with TypeScript scripting by a team of four for MSTU 5000: Extended Reality (XR) and Games as Learning Tools (Dr. Joey J. Lee).

VR
XR
Delightex
TypeScript
Experiential Learning
Social-Emotional Learning
Columbia TC

Griot Wheel — Physical Computing as Cultural Storytelling

2026

A vinyl-record-inspired interactive storytelling disc built with Arduino and Processing. A distance sensor and servo motor advance through four chapters of a generational cultural narrative at the tap of a hand, while a full-screen display and chapter audio play on the laptop. Built as the final project for A&HA 4084 Digital Foundations: Creative Technology and as the teacher exemplar for "Making Who I Am," a middle school lesson plan with an assessment rubric and gallery-walk poster.

Arduino
Processing
Physical Computing
Maker Education
Culturally Responsive Pedagogy
STEM Education
Columbia TC

Glitch Lords — Interactive Card Game

2025

An interactive storyline web game in which players act as curators of a digital community and choose cards across three rounds. Each card has a community-building upside and a hidden consequence. Trust and community meters track the fallout of every choice, and the game ends in one of several pathways, so players learn how algorithms, cognitive bias and platform design shape behavior. Built for MSTU 4039: Video Games in Education and grounded in Kolb's Experiential Learning Theory.

Game Design
Web Game
Digital Ethics
Experiential Learning
Columbia TC

Live Audience — AR/VR Public Speaking Trainer

2024

A prototype holographic IoT device built at JPMorgan's IGNITE AR/VR Community of Practice hackathon. Leverages WebXR, Babylon.js, and augmented UI to simulate live audience scenarios, helping employees develop and improve public speaking skills through immersive practice environments.

AR/VR
WebXR
Babylon.js
IoT
Public Speaking
JPMorgan
Hackathon
Immersive Tech