Work
Selected projects from corporate engineering, research, and independent work.
Builder Identity Venture (working title)
2026An early-stage EdTech venture exploring how to bring hands-on building into the school day so underrepresented middle schoolers in the Bronx and NYC develop a builder identity. It grows out of Rokia's own start, winning a national app challenge in sixth grade with QuestMath. It's being developed through the venture studio in Teachers College's EdTech Entrepreneurship course.
Block-Code Builds — TurtleArt & micro:bit
2026Small builds exploring what block-based programming can do. They include a geometry-accurate recreation of the NY Yankees interlocking logo in TurtleArt, with a step-by-step animation of each block, a TurtleArt pattern that blends African wax print geometry with Bronx symbols, and a two-instrument Scratch music game and a race car game played with micro:bit controllers.
Damage Control — VR Conflict Resolution for Teens
2026Damage Control is an XR capstone prototype that puts high schoolers inside branching peer-conflict scenarios about rumors, set at a fictional school of magic. Their dialogue choices drive an empathy score and character reactions. The design is grounded in Kolb's Experiential Learning Theory and uses VR as a safe, repeatable place to practice difficult conversations. Built in Delightex with TypeScript scripting by a team of four for MSTU 5000: Extended Reality (XR) and Games as Learning Tools (Dr. Joey J. Lee).
Griot Wheel — Physical Computing as Cultural Storytelling
2026A vinyl-record-inspired interactive storytelling disc built with Arduino and Processing. A distance sensor and servo motor advance through four chapters of a generational cultural narrative at the tap of a hand, while a full-screen display and chapter audio play on the laptop. Built as the final project for A&HA 4084 Digital Foundations: Creative Technology and as the teacher exemplar for "Making Who I Am," a middle school lesson plan with an assessment rubric and gallery-walk poster.
Glitch Lords — Interactive Card Game
2025An interactive storyline web game in which players act as curators of a digital community and choose cards across three rounds. Each card has a community-building upside and a hidden consequence. Trust and community meters track the fallout of every choice, and the game ends in one of several pathways, so players learn how algorithms, cognitive bias and platform design shape behavior. Built for MSTU 4039: Video Games in Education and grounded in Kolb's Experiential Learning Theory.
Live Audience — AR/VR Public Speaking Trainer
2024A prototype holographic IoT device built at JPMorgan's IGNITE AR/VR Community of Practice hackathon. Leverages WebXR, Babylon.js, and augmented UI to simulate live audience scenarios, helping employees develop and improve public speaking skills through immersive practice environments.