Research

Graduate research at the intersection of extended reality, social skills development, and culturally responsive pedagogy.

Khanmigo: A Technical Critical Lens on Promise, Agency, and Surveillance

published

A co-authored critique of Khanmigo, Khan Academy's generative AI tutor, that weighs its marketing promises against student agency and data surveillance. It finds the tool shields student data from companies but not from supervising adults. It proposes Glass Box, a redesigned teacher and parent view built on summaries by default, stated reasons for reading flagged chats, student visibility into who read them, and regular dialect-bias testing. Written with Maha Khan for MSTU 4005: Ethics, Equity, and Social Justice in EdTech.

Ethics in EdTech
Tech Criticality
Generative AI
AI Tutoring
Student Privacy
Algorithmic Bias
Surveillance
Columbia TC

VR and Adolescent Social Skills — Literature Review

published

A team literature review on how virtual reality can build workforce-critical social skills, such as communication and collaboration, in K-12 adolescents. It identifies a gap: most VR social-skills research targets adults and workplaces, not teens. This review laid the groundwork for the Damage Control prototype.

VR
XR
Literature Review
Social Skills
Adolescents
Collaborative Research
Columbia TC

Chains of My Childhood: Scarcity and Necessity

published

A personal essay on growing up with scarce technology in the Bronx: shared devices at home, one classroom desktop, and an app sketched in Sharpie on printer paper. It follows that path through the Verizon Innovative App Challenge, MIT mentorship and QuestMath to a career building accessible learning tools. Written for MSTU 4005: Ethics, Equity, and Social Justice in EdTech.

Personal Essay
Digital Equity
Access
App Inventor
Ethics in EdTech
Columbia TC

STEM in Practice: A Critical Analysis of the App Inventor for Science Curriculum

published

A critical analysis of two design iterations of a middle school curriculum that pairs socioscientific issues with MIT App Inventor app-building, so urban students build tools for problems in their own neighborhoods. It examines the curriculum through constructivism, project-based learning and Freire's critical pedagogy. Written for MST 4199: STEM in Education (Dr. Jooeun Shim), March 24, 2026.

STEM Education
MIT App Inventor
Socioscientific Issues
Critical Pedagogy
Curriculum Analysis
Columbia TC

Making Identity Projects for STEM Education

published

An exploration of maker identity development in STEM education, examining how identity-making processes shape student engagement and learning outcomes. Investigates culturally responsive design approaches and the role of technology-rich environments in supporting underrepresented youth in STEM.

STEM Education
Identity
Maker Education
Culturally Responsive Pedagogy
EdTech
Columbia TC

Technology-Making is Identity-Making

published

STEM identity formation through community-based opportunities. Starting from Rokia's experience in the 2012 Verizon Innovative App Challenge, the paper argues that interest isn't the main barrier for Black and Brown youth in STEM. The bigger barrier is traditional spaces that overlook their cultural knowledge and experience. Written for MSTU 4028: Technology and Culture.

STEM Identity
Technology and Culture
Culturally Responsive Pedagogy
Community-Based Learning
Columbia TC